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Game Development using Cocos2d-x v3 C++

₦120000 ₦50000
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Game Development using Cocos2d-x v3 C++ Course teaches you everything on the topic thoroughly from scratch so you can achieve a professional certificate for free to showcase your achievement in professional life. This Game Development using Cocos2d-x v3 C++ Course is a comprehensive, instructor-guided course, designed to provide a detailed understanding of the nature of the related sector and your key roles within it. To become successful in your profession, you must have a specific set of skills to succeed in today’s competitive world. In this in-depth training course, you will develop the most in-demand skills to kickstart your career, as well as upgrade your existing knowledge & skills. The training materials of this course are available online for you to learn at your own pace and fast-track your career with ease.
  • Accredited by CPD
  • Instant e-certificate
  • Fully online, interactive course with audio voiceover
  • Self-paced learning and laptop, tablet, smartphone-friendly
  • 24/7 Learning Assistance
  • Discounts on bulk purchases

Sneak Peek

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Who should take the course

Anyone with a knack for learning new skills can take this Game Development using Cocos2d-x v3 C++ Course. While this comprehensive training is popular for preparing people for job opportunities in the relevant fields, it also helps to advance your career for promotions.

Certification

Once you’ve successfully completed your course, you will immediately be sent a digital certificate. All of our courses are fully accredited, providing you with up-to-date skills and knowledge and helping you to become more competent and effective in your chosen field. Our certifications have no expiry dates, although we do recommend that you renew them every 12 months.

Accreditation

All of our courses, including this Game Development using Cocos2d-x v3 C++ Course, are fully accredited, providing you with up-to-date skills and knowledge and helping you to become more competent and effective in your chosen field.

Course Curriculum

The detailed curriculum outline of our Game Development using Cocos2d-x v3 C++ Course is as follows: Game Development using Cocos2d-x v3 C++
  • Section 01: Introduction
  • Section 02: Setting Up
  • Section 03: Adding a Sprite
  • Section 04: Positioning
  • Section 05: Scaling
  • Section 06: Rotation
  • Section 07: Tinting
  • Section 08: Fading
  • Section 09: Sequencing
  • Section 10: Skewing
  • Section 11: Audio
  • Section 12: Touch Input
  • Section 13: Menus
  • Section 14: Scenes
  • Section 15: Animations
  • Section 16: Accelerometer
  • Section 17: Cocos Console

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Course Curriculum

Section 01: Introduction
Course Introduction
Section 02: Setting Up
Setting Up For iOS
Setting Up For Android on Mac
Setting Up For Android on Windows
Multi Resolution Support
Section 03: Adding a Sprite
Adding a Sprite
Section 04: Positioning
Positioning Using MoveBy
Positioning Using MoveTo
Positioning Using JumpBy
Positioning Using JumpTo
Positioning Using BezierBy
Positioning Using BezierTo
Positioning Using Place
Section 05: Scaling
Scaling Using ScaleBy
Scaling Using ScaleTo
Section 06: Rotation
Rotating Using RotateBy
Rotating Using RotateTo
Section 07: Tinting
Tinting Using TintBy
Tinting Using TintTo
Section 08: Fading
Fading Using FadeTo
Fading Using FadeIn
Fading Using FadeOut
Section 09: Sequencing
Repeat
RepeatForever
Sequence
Section 10: Skewing
Skewing Using SkewBy
Skewing Using SkewTo
Section 11: Audio
Playing Sound Effect
Playing Sound Effect Repeatedly
Setting Sound Effect Volume
Stopping Sound Effect
Playing Music
Stopping Music
Pausing and Resuming Music
Setting Music Volume
Section 12: Touch Input
Setting Up Single Touch Events
Touch Began Using onTouchBegan
Touch Moved Using onTouchMoved
Touch Ended Using onTouchEnded
Setting Up Multi Touch Events
Touches Began Using onTouchesBegan
Touches Moved Using onTouchesMoved
Touches Ended Using onTouchesEnded
Section 13: Menus
Setting up A Menu
Adding a Menu Font Item
Adding a Menu Image Item
Menu Alignment
Section 14: Scenes
Creating a New Scene
Pushing a Scene
Popping a Scene
Replace a Scene
Scene Transitions
Section 15: Animations
Sprite Animations
Section 16: Accelerometer
Accelerometer
Section 17: Cocos Console
Creating a New Project
Compiling a Project
Running a Project
Deploying a Project